These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.

 

Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.

 

Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.    

  

 

DS_3DLOOK
DS_MODALFRAME
DS_ABSALIGN
DS_SYSMODAL
DS_LOCALEDIT
DS_SETFONT
DS_NOIDLEMSG
DS_SETFOREGROUND
DS_FIXEDSYS
DS_RECURSE
DS_NOFAILCREATE
DS_CONTROL
DS_CENTER
DS_CENTERMOUSE
DS_CONTEXTHELP