These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Dialog Styles
DS_3DLOOK DS_MODALFRAME DS_ABSALIGN DS_SYSMODAL DS_LOCALEDIT DS_SETFONT DS_NOIDLEMSG DS_SETFOREGROUND DS_FIXEDSYS DS_RECURSE DS_NOFAILCREATE DS_CONTROL DS_CENTER DS_CENTERMOUSE DS_CONTEXTHELP |