These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Timing
By Alan Baylis 17/05/2001
Download for Visual Studio 7.0
This timing example follows on from the camera example program rather than the template as the camera movement demonstrates the timing well. A short description of how the timing works can be found in the zip.