These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
General Writing
Here you will find links to anything I write. Most of the programming related writing is a bit out of date and was written earlier in my 'career'. You may still find some of them interesting.
My thoughts on virtual world design
Is it wrong to use code from other peoples work in our own programs?
How to compile a Win32 API program in BCB
The beginnings of an assembly tutorial
Below you will find links to my end of year reports. I like to have a final chat, write a brief overview of the year, have the occasional rant and also take the opportunity to discuss my plans for the next year; though I have been known to make plans to go in one direction and end up going in a completely different direction, so be warned.