These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Constructive Solid Geometry
By Alan Baylis 21/03/2003
Download for Visual Studio 7.0
To make a world editor or clean up existing world data we need to dabble in the art of constructive solid geometry (CSG) and to make a start I have put together this demo. The demo shows how to do csg addition between multiple convex brushes. The details of which can be found in the tutorial.